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Damage Calculator

Input your character information below to calculate damage.

Some information, such as character Base Attack, Character Rank Attack, Buff values, and Passive Skill values cannot be seen in-game, but can be found throughout this site.

If you notice any errors, please let us know on discord.

Damage Calculator

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Result

10000 Attack × 1.3x Multipliers =

13,000 Total Damage

26,000 on critical hit

With 5% crit rate and 100% crit damage, that's 13,650 (+5.00%) on average.

Formula

Depending on which screen you view your attack stat in-game, the value may be rounded, but on most screens the mathematical ceiling is used, i.e. 1000.2 → 1001.

In regards to calculating damage, the ceiling is only taken after all calculations. So if you input your attack as 1500 when the true value is 1500.8, the total damage number may be slightly off from what you see in-game.

Total Damage=Base Attack × Weapon Attack × (Special Effects+Memories Attack) × Character Rank Attack × (Buffs And Passives Attack+Mod Attack+Attack Quartz) × Action Damage × Elemental Weakness Damage × Enemy Part Damage Scale × Weak Point Weapon Bonus × Critical Damage × 1.3  \text{Total Damage} = \\ \text{Base Attack} \ \\ \times\ \text{Weapon Attack} \ \\ \times\ (\text{Special Effects} + \text{Memories Attack}) \ \\ \times\ \text{Character Rank Attack} \ \\ \times\ (\text{Buffs And Passives Attack} + \text{Mod Attack} + \text{Attack Quartz}) \ \\ \times\ \text{Action Damage} \ \\ \times\ \text{Elemental Weakness Damage} \ \\ \times\ \text{Enemy Part Damage Scale} \ \\ \times\ \text{Weak Point Weapon Bonus} \ \\ \times\ \text{Critical Damage} \ \\ \times\ 1.3 \ \\

Details

Action Damage
The specific skill or attack's damage % value.
Special Effects
Attack UP + Advanced Skill Damage + Melee/Ranged Damage + Damage to Status Ailment Enemy. Damage special effects go here despite not increasing your attack stat.
Elemental Weakness Damage
Enemy elemental weakness + Elemental weakness special effects + EX element + Elemental flux + Elemental weakness mod. Caps at 2.
Critical Damage
Weapon crit damage + Crit damage special effects + Crit damage mod.
Enemy Part Damage Scale
Enemy body part damage scale. If weak point, + Weak point damage special effects + Weak point damage mod.
Weak Point Weapon Bonus
Extra multiplier for ranged weapons based on enemy classification (normal/named/boss). Presumably 1x for melee.

Keep in mind the conditions to activate certain multipliers, i.e. must be a critical hit to apply Critical Damage, must match elemental weakness to apply Elemental Weakness Damage, etc.

The following still need confirmation:

  • Surprise Attack (Argo) passive
  • Bullet Damage Scale