Strea
Compatible Items
- Fire
- Water
- Electric
Wind- Light
- Dark
Advanced Skills
Advanced Skills can be used after raising your Awakening Level.
Strike Disaster
Inflict Dark damage with an all-powerful swing of your greatsword. Hold to build up power and deal greater damage.
Details
- Cooldown 20s
- Weapons: ( GreatSword)
- Skill Type: Attack
Status Effects
Raging Blade
Deal rapid, successive damage with your greatsword, followed by a wide-range, frontward finisher.
Details
- Cooldown 180s
- Weapons: ( GreatSword)
- Skill Type: ULT
Status Effects
Chaos Dominion
Creates an area around the player where HP is absorbed while attacking, and enemies receive minor damage and are launched into the air.
Details
- Cooldown 50s
- Weapons: ( GreatSword)
- Skill Type: Attack
Status Effects
Healing Crystal
Details
- Cooldown 16s
- Skill Type: Heal
Status Effects
Heavy Attacks
Heavy Attack
Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button to perform Avalanche, a downward lunging slash.
Details
- Weapons: ( GreatSword)
Status Effects
Heavy Attack
Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button to perform Avalanche, a downward lunging slash.
Details
- Weapons: ( GreatSword)
Status Effects
Ultimate Skills
Ultimate Skills can be used after raising your Awakening Level.
Demolition Storm
Damage surrounding enemies with this spinning greatsword attack. Hold the button for longer to charge up and deal more damage.
Details
- Cooldown 25s
- Weapons: ( GreatSword)
- Skill Type: Attack
Status Effects
Passive Skills
Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.
Full Charge
Advanced Skills that are chargeable gain a damage buff when fully charged. Charged Strikeāa special effect, changes the Advanced Skill's Effect, while also gaining a damage buff.
Details
- Req. Level 2+
- Req. Combo 1+
- Charge_Attack_Damage +15%
Status Effects
Awakening Level Stats
Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.
Stat | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 | Lv. 14 | Lv. 15 | Lv. 16 | Lv. 17 | Lv. 18 | Lv. 19 | Lv. 20 | Lv. 21 | Lv. 22 | Lv. 23 | Lv. 24 | Lv. 25 | Lv. 26 | Lv. 27 | Lv. 28 | Lv. 29 | Lv. 30 | Lv. 31 | Lv. 32 | Lv. 33 | Lv. 34 | Lv. 35 | Lv. 36 | Lv. 37 | Lv. 38 | Lv. 39 | Lv. 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
health | 440 | 514 | 591 | 672 | 755 | 841 | 929 | 1020 | 1114 | 1210 | 1309 | 1410 | 1514 | 1621 | 1731 | 1843 | 1958 | 2075 | 2195 | 2318 | 2444 | 2571 | 2702 | 2835 | 2972 | 3110 | 3252 | 3396 | 3543 | 3692 | 3844 | 3998 | 4155 | 4316 | 4479 | 4644 | 4811 | 4983 | 5155 | 5331 |
skill_gauge 1 | 300 | 300 | 300 | 300 | 300 | 300 | 300 | 300 | 300 | 400 | 400 | 400 | 400 | 400 | 500 | 500 | 500 | 500 | 500 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 | 600 |
attack | 220 | 254 | 290 | 328 | 370 | 414 | 460 | 509 | 561 | 614 | 671 | 729 | 789 | 852 | 918 | 986 | 1057 | 1129 | 1205 | 1283 | 1364 | 1446 | 1531 | 1618 | 1708 | 1800 | 1895 | 1992 | 2092 | 2194 | 2299 | 2405 | 2514 | 2625 | 2740 | 2856 | 2975 | 3096 | 3220 | 3347 |
exp_need 2 | 0 | 100 | 130 | 169 | 220 | 286 | 372 | 484 | 629 | 818 | 1063 | 1382 | 1797 | 2336 | 3037 | 3948 | 5132 | 6672 | 8674 | 11276 | 14659 | 19057 | 24774 | 32206 | 41868 | 54428 | 70756 | 91983 | 119578 | 155451 | 202086 | 262712 | 341526 | 443984 | 577179 | 750333 | 975433 | 1268063 | 1648482 | 2143027 |
- Some characters' base stat values are currently wrong. This is being investigated.
- skill_gauge meaning is currently unknown.Back to reference
- EXP is reset to 0 upon leveling up. Back to reference
- The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Rank Rewards
Character Ranks can be raised by playing the character.
- HP +10% Rank 2, 8, 14, 22, 32, 40, 48, 52, 56, 60, 64, 68, 72, 76, 80, 84, 88, 92, 96, 100
- Attack +6% Rank 4, 12, 18, 26, 36, 44, 54, 58, 62, 66, 70, 74, 78, 82, 86, 90, 94, 98
- Eve06030 Rank 6
- Invaria Rank 10
- Eve07030 Rank 16
- Red Pressure Rank 20
- Eve05030 Rank 24
- Dark Knight Claymore Rank 28
- Passive Skill Rank 30
- Thunderclap Sword Rank 34
- Eve08030 Rank 38
- Vorgon Sword Rank 42
- Starlight Blade Rank 46
- Ivar Dress Rank 50
Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.