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Strea

Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Strike Disaster

Inflict Dark damage with an all-powerful swing of your greatsword. Hold to build up power and deal greater damage.

Details

  • Cooldown 20s
  • Weapons: ( GreatSword)
  • Skill Type: Attack

Status Effects

Raging Blade

Deal rapid, successive damage with your greatsword, followed by a wide-range, frontward finisher.

Details

  • Cooldown 180s
  • Weapons: ( GreatSword)
  • Skill Type: ULT

Status Effects

Chaos Dominion

Creates an area around the player where HP is absorbed while attacking, and enemies receive minor damage and are launched into the air.

Details

  • Cooldown 50s
  • Weapons: ( GreatSword)
  • Skill Type: Attack

Status Effects

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Status Effects

Heavy Attacks

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button to perform Avalanche, a downward lunging slash.

Details

  • Weapons: ( GreatSword)

Status Effects

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button to perform Avalanche, a downward lunging slash.

Details

  • Weapons: ( GreatSword)

Status Effects

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Demolition Storm

Damage surrounding enemies with this spinning greatsword attack. Hold the button for longer to charge up and deal more damage.

Details

  • Cooldown 25s
  • Weapons: ( GreatSword)
  • Skill Type: Attack

Status Effects

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Full Charge

Advanced Skills that are chargeable gain a damage buff when fully charged. Charged Strikeā€”a special effect, changes the Advanced Skill's Effect, while also gaining a damage buff.

Details

  • Req. Level 2+
  • Req. Combo 1+
  • Charge_Attack_Damage +15%

Status Effects

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

Stat Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 440 514 591 672 755 841 929 1020 1114 1210 1309 1410 1514 1621 1731 1843 1958 2075 2195 2318 2444 2571 2702 2835 2972 3110 3252 3396 3543 3692 3844 3998 4155 4316 4479 4644 4811 4983 5155 5331
skill_gauge 1 300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 220 254 290 328 370 414 460 509 561 614 671 729 789 852 918 986 1057 1129 1205 1283 1364 1446 1531 1618 1708 1800 1895 1992 2092 2194 2299 2405 2514 2625 2740 2856 2975 3096 3220 3347
exp_need 2 0 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters' base stat values are currently wrong. This is being investigated.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Health +0.0%, Attack +0.0%
Filter Levels
Lv. 1 Lv. 40
Lv. 1 Lv. 40
Toggle Stats Visibility

Rank Rewards

Character Ranks can be raised by playing the character.

Filter Ranks
Rank 1 Rank 100
Rank 1 Rank 100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.