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Argo

Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Acute Vault

Curl into a ball and rush forward while spinning, damaging enemies in your path.

Details

  • Cooldown 20s
  • Weapons: ( Claw)
  • Skill Type: Attack

Status Effects

Acute Vault

Curl into a ball and rush forward while spinning, damaging enemies in your path.

Details

  • Weapons: ( Claw)

Status Effects

Deadly Pierce

Approach the enemy in a flash and perform a lethal thrust that deals Dark damage. Damage is increased when attacking from behind.

Details

  • Cooldown 15s
  • Weapons: ( Claw)
  • Skill Type: Attack

Status Effects

Wild Dive

Leap into the air and dive down, creating a shockwave. Damages and knocks back enemies around you.

Details

  • Cooldown 25s
  • Weapons: ( Claw)
  • Skill Type: Attack

Status Effects

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Status Effects

Heavy Attacks

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Poison Gadget, to toss a jar of poison.

Details

  • Weapons: ( Claw)

Status Effects

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Banishing Scratch

Move faster than the eye can follow, dealing damage to all enemies around you.

Details

  • Cooldown 180s
  • Weapons: ( Claw)
  • Skill Type: ULT

Status Effects

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Surprise Attack

Increases damage when attacking enemies from behind.

Details

  • Req. Level 2+
  • Req. Combo 1+
  • Back_Face_Attack_Damage +30%

Status Effects

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

Stat Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 400 468 538 611 687 765 845 928 1013 1100 1190 1282 1377 1474 1574 1676 1780 1887 1996 2108 2222 2338 2457 2578 2702 2828 2957 3088 3221 3357 3495 3635 3778 3924 4072 4222 4374 4530 4687 4847
skill_gauge 1 300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 230 265 303 343 387 433 481 532 586 642 701 762 825 891 960 1031 1105 1181 1260 1342 1426 1512 1600 1691 1785 1882 1981 2082 2187 2294 2403 2515 2628 2745 2864 2986 3110 3237 3367 3499
exp_need 2 0 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters' base stat values are currently wrong. This is being investigated.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Health +0.0%, Attack +0.0%
Filter Levels
Lv. 1 Lv. 40
Lv. 1 Lv. 40
Toggle Stats Visibility

Rank Rewards

Character Ranks can be raised by playing the character.

Filter Ranks
Rank 1 Rank 100
Rank 1 Rank 100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.