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Silica

Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Mirage Fang

Slash at enemies while rapidly dashing from side to side.

Details

  • Cooldown 20s
  • Weapons: ( Dagger)
  • Skill Type: Attack

Status Effects

Blind & Blitz

After staggering the opponent with Water Elemental Damage using Pina's Bubble Breath, rush at them and knock them back.

Details

  • Cooldown 15s
  • Weapons: ( Dagger)
  • Skill Type: Attack

Status Effects

Healing Breath

Pina releases a healing breath into the surrounding area. Heals all party members' HP and grants automatic HP recovery for a set time.

Details

  • Cooldown 80s
  • Weapons: ( Dagger)
  • Skill Type: Heal

Status Effects

Healing Crystal

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Details

  • Cooldown 16s
  • Skill Type: Heal

Status Effects

Heavy Attacks

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Canine, a rush in a low stance.

Details

  • Weapons: ( Dagger)

Status Effects

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Canine, a rush in a low stance.

Details

  • Weapons: ( Dagger)

Status Effects

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Unison Rush

Silica and Pina team up for a combo. Pina uses her Light Elemental breath to cover Silica. The final attack deals massive damage.

Details

  • Cooldown 180s
  • Weapons: ( Dagger)
  • Skill Type: ULT

Status Effects

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Mid-Tier Idol

Increases the recovery amount of healing skills and Healing Crystals.

Details

  • Req. Level 2+
  • Req. Combo 1+
  • Receive_Heal +8%

Status Effects

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

Stat Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 360 421 484 549 618 688 760 835 911 990 1071 1153 1239 1326 1416 1508 1602 1698 1796 1897 1999 2104 2211 2320 2431 2545 2661 2779 2898 3021 3145 3271 3400 3531 3664 3799 3936 4077 4218 4362
skill_gauge 1 300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 180 207 237 269 303 339 377 416 459 503 549 596 646 697 751 807 864 924 986 1050 1116 1183 1252 1323 1397 1473 1550 1629 1711 1795 1881 1968 2057 2148 2241 2337 2434 2533 2635 2738
exp_need 2 0 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters' base stat values are currently wrong. This is being investigated.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Health +0.0%, Attack +0.0%
Filter Levels
Lv. 1 Lv. 40
Lv. 1 Lv. 40
Toggle Stats Visibility

Rank Rewards

Character Ranks can be raised by playing the character.

Filter Ranks
Rank 1 Rank 100
Rank 1 Rank 100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.