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Fukaziroh

Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Glorious Rocket

Fires a rocket that flies straight ahead. Deals Elemental damage based on the Element set with Bullet Change.

Details

  • Cooldown 15s
  • Weapons: ( Launcher)
  • Skill Type: Attack

Status Effects

Flying Burst

Reload and leap high into the air. Recoil from shooting while airborne will push you even higher.

Details

  • Cooldown 20s
  • Weapons: ( Launcher)
  • Skill Type: Attack

Status Effects

Healing Grenade

Fires a round that creates a healing field where it lands. Allies within the field regenerate health.

Details

  • Cooldown 80s
  • Weapons: ( Launcher)
  • Skill Type: Heal

Status Effects

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Status Effects

Heavy Attacks

Heavy Attack/Switch Weapon

Strike your foes with your hefty grenade launchers. Hold to toggle between your twin grenade launchers and handgun.

Details

  • Weapons: ( Launcher)

Status Effects

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Ultra Mega Grenade Toss

Lob a massive, watermelon-sized plasma grenade which deals Electric Elemental damage to anything caught in the explosion.

Details

  • Cooldown 180s
  • Weapons: ( Launcher)
  • Skill Type: ULT

Status Effects

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Extroverted

Enhances yourself and your party depending on their gender. Attack increases with each male character in the party, while HP increases with each female character in the party.

Details

  • Req. Level 2+
  • Req. Combo 1+

Status Effects

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

Stat Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 320 374 430 488 549 612 676 742 810 880 952 1025 1101 1179 1259 1340 1424 1509 1596 1686 1777 1870 1965 2062 2161 2262 2365 2470 2576 2685 2796 2908 3022 3139 3257 3377 3499 3624 3749 3877
skill_gauge 1 300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 200 231 264 299 337 377 419 463 510 559 610 663 718 775 835 897 961 1027 1096 1167 1240 1315 1392 1471 1553 1637 1723 1811 1902 1995 2090 2187 2286 2387 2491 2597 2705 2815 2928 3043
exp_need 2 0 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters' base stat values are currently wrong. This is being investigated.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Health +0.0%, Attack +0.0%
Filter Levels
Lv. 1 Lv. 40
Lv. 1 Lv. 40
Toggle Stats Visibility

Rank Rewards

Character Ranks can be raised by playing the character.

Filter Ranks
Rank 1 Rank 100
Rank 1 Rank 100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.