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Klein

Compatible Items

Available elements
  • Fire
  • Water
  • Thunder
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Zekkuu

Rush forward and unleash a powerful quick-draw slash. Hold to build up power and deal greater damage.

Details

  • Cooldown 15s
  • Weapons: ( Katana)
  • Skill Type: Attack

Status Effects

Gengetsu

A feinting quick-draw technique that releases a shockwave. The shockwave has a chance to stun enemies.

Details

  • Cooldown 18s
  • Weapons: ( Katana)
  • Skill Type: Attack

Status Effects

Zangetsu

Send out a swift cross-slash. Deals Fire damage.

Details

  • Cooldown 20s
  • Weapons: ( Katana)
  • Skill Type: Attack

Status Effects

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Status Effects

Heavy Attacks

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Ukifune, a rising slash.

Details

  • Weapons: ( Katana)

Status Effects

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Ukifune, a rising slash.

Details

  • Weapons: ( Katana)

Status Effects

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Sanka

A series of elegant attacks resembling a flower. The final blow deals massive damage.

Details

  • Cooldown 180s
  • Weapons: ( Katana)
  • Skill Type: ULT

Status Effects

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Guts

Increases Attack for a short period of time after taking damage.

Details

  • Req. Level 2+
  • Req. Combo 1+

Status Effects

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

Stat Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 400 468 538 611 687 765 845 928 1013 1100 1190 1282 1377 1474 1574 1676 1780 1887 1996 2108 2222 2338 2457 2578 2702 2828 2957 3088 3221 3357 3495 3635 3778 3924 4072 4222 4374 4530 4687 4847
skill_gauge 1 300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 220 254 290 328 370 414 460 509 561 614 671 729 789 852 918 986 1057 1129 1205 1283 1364 1446 1531 1618 1708 1800 1895 1992 2092 2194 2299 2405 2514 2625 2740 2856 2975 3096 3220 3347
exp_need 2 0 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters' base stat values are currently wrong. This is being investigated.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Health +0.0%, Attack +0.0%
Filter Levels
Lv. 1 Lv. 40
Lv. 1 Lv. 40
Toggle Stats Visibility

Rank Rewards

Character Ranks can be raised by playing the character.

Filter Ranks
Rank 1 Rank 100
Rank 1 Rank 100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.